Table of Contents
Click on image or the table of contents
to see more infomation on projects.
Tit & Booby: Battle of the Birds



- The foreground characters were a mix of 2D & 3D rendering, using Blender and Clip Studio Paint.
- The background was modeled and shaded in Blender.
- Post processing effects and logo design was done in Clip Studio and Affinity Designer.
- Presented in gallery along side, a 3D printed figurine & a 2D game demo.

Tit & Booby: Battle of the Birds
Tit & Booby: Battle of the Birds, is a couch-coop rock paper scissors like game. The goal of the game is to pick one of your three random cards assigned cards and use your choice to beat your enemy! The first player to push the other over the end line wins.
The characters, cards and transitions screens were made in Clip Studio Paint and Affinity Designer. The animations and gameplay were done in Unity.

"Pik": Lock-picking Mobile Game
- Reference sheet was drawn in Procreate and Clip Studio Paint.
- Reference sheet was used to develop a 3-D mobile game ready model.



Multimedia designer with 5+ years in visual communication & 2 years leading B2B email and social marketing.
I design for both print and digital: from spec sheets and flyers to motion graphics, email campaigns, and social content.



Multimedia designer with 5+ years in visual communication & 2 years leading B2B email and social marketing.
I design for both print and digital: from spec sheets and flyers to motion graphics, email campaigns, and social content.


Led full branding + go-to-market launch for HazFlex, resulting in major volume sales in 2025.
When I joined FME Lighting in early 2024, my first major project was launching HazFlex, a Class I Division 2 flexible LED strip designed for oil & gas environments. This became a defining campaign for me at FME, both in scope and in impact.
The Challenge:
HazFlex was new to the U.S. market and had no existing branding, marketing materials, or awareness within target industries. We needed a full visual identity and a coordinated rollout that could speak directly to the oil and gas sector.
My Role:
I led the end-to-end branding and marketing campaign, including:
Logo & product identity design.
Spec sheet + technical documentation.
Marketing brochure (print & digital).
Social media campaign targeting industry keywords and rep territories.
Custom email signatures.
Targeted MailChimp campaign to oil & gas subscribers and C1D2-related industries.
Coordinated closely with Sales on product outreach.
By 2025, the campaign helped secure a $55,584.20 HazFlex order, along with multiple mid-range follow-up sales.




Website Banner

As the HazFlex launch gained traction, my role expanded into strengthening FME Lighting’s overall brand identity. I developed a cohesive visual system that aligned our product documents, social content, sales tools, and trade show materials.
My goal was to keep FME’s bold industrial style while making it cleaner, more modern, and more consistent. I built standardized templates, refined color and typography rules, and created a complete library for spec sheets, flyers, PowerPoints, and rep handouts.
This unified system helped:
Improve consistency across all customer-facing materials.
Increase social engagement and shareability.
Strengthen sales tools and quoting accuracy.
Build a more recognizable industry presence.
Product Visuals
Promos & Flyers
Motion Graphics
Videos & Gifs

Email Campaigns
MailChimp

Stock Update

NSF Product Promo

HazLoc Product Promo
2024 - 2025
Key Metrics Demonstrating Multi-Channel Success

Email Metric:
• Rate: 21% → 40%
• CTR: 1% → 5%
• Bounce: 10% → 2%

Social Metric:
• Top 5 in industry overall on LinkedIn
• 1,000+ new followers
• 100%+ engagement vs comperiors

Website Traffic:
• 5,000 weekly visitors
• 20,000 monthly visits
• Increased product-page activity

Sales Enablement:
• Built 6,000-line price tool
• Streamlined quoting process
• Supported the company’s record growth year
Consistent branding, stronger data, and multi-channel execution helped support a multi-million-dollar year (2024) of growth at FME Lighting.



Freelance Client Project
I designed a new bench wrap for the Beaufort digital corridor, that had augmented reality capabilities.
I was tasked to design a wrap that would fit the theme of the pre-existing colors on the bench, and make it similar to the box art of the Japanese Super Famicon, while maintaining the BDCs promotional aesthetic.
I created new vector icons for the background elements using Blender and Affinity Designer. All the layout was done in Affinity Designer.
This project is still a work in progress, and the design is still undergoing approval.
Freelance Client Project
Designed a clean and inviting open house flyer for a private real estate client. Responsible for layout, image editing, and typesetting to create a print-ready and digitally shareable asset that showcased the home’s key features and amenities. Exported final files for both high-resolution print and web distribution, ensuring consistent visual presentation across formats.
Tit & Booby: Battle of the Birds



- Made in Blender.
- Shader & Rendering done in Blender.
- 3D printed in resin using a Anycubic Photon X.
- Presented at a gallery along side a 2D game demo, and poster illustration.

Turn Arounds





All Environment & Assets | Verts: 13,141, Tris: 21,730
- Environment was designed to have lots of hiding spots to randomly generate hiding spots for clues, while staying lower poly for optimizations.
- Made in Blender, textured in Substance Painter


Last Minute
I was the 3D modeler for the first level environment for the game "Last Minute". Everything is modeled, light and rendered in Blender with demo video using Blender's Cycles render engine. The texture were done in Adobe Substance Painter then import for Game use in Unity.Last Minute is a Fast-paced Escape Room horror game, you play as Kain an ex-researcher, who was kidnapped and brought back to their old place of work. You need to solve the mysteries to escape the facility.
"Pik": Lock-picking Mobile Game
- “Pik” is a mobile side scroller, with dance dance revolution-like mechanics. You play as Pik, a freelance professional criminal (AKA a Red Team), to test locks as fast as possible for the client company.
- Environment and character is modeled in Blender and textured in Adobe Substance Painter and Clip Studio Paint.
- The game engine for the concept demo was Unity, coded with help from friends.
Tortor vitae purus faucibus ornare at ultrices tempus imperdiet nulla. Aliquam sem tortor consequat feugiat sed lectus vestibulum mattis ullamcorper.





Interdum lacinia
Nullam et orci eu lorem consequat tincidunt vivamus et sagittis libero. Mauris aliquet magna magna sed nunc rhoncus pharetra. Pellentesque condimentum sem. In efficitur ligula tate urna. Maecenas laoreet massa vel lacinia.
Sed ornare
Etiam tristique libero eu nibh porttitor fermentum. Nullam venenatis erat id vehicula viverra. Nunc ultrices eros ut ultricies condimentum. Mauris risus lacus, blandit sit amet venenatis non, bibendum vitae dolor. Nunc lorem in aliquam.